Pressing both kicks together will perform the Overdrive High Blade Kick, which causes the opponent to be launched across the screen when hit. The move rewards ideal spacing, as you can perform the move while the opponent is whiffing for decent damage. It’s a great move for throwing your opponent off who might be waiting to anti-air you.Ī returning move from Street Fighter 3, the High Blade Kick is a powerful thrust kick that’s designed to catch opponents unaware. Pressing two kicks together for the Overdrive version will see Ryu forgo the laws of gravity and levitate, just for a brief moment. Jumping then performing the input while in the air can be difficult for new players, but when you get to a high level, this is another great tool in your arsenal. Performing the Tatsu input while in the air will perform a modified Tatsu that can cover your aerial approach, especially when your opponent is jumping up in the air to stuff your offence. (quarter circle back + kick while in the air during a forward jump) Pressing two kick buttons at the same time will perform the Overdrive Tatsumaki Senpu-kyaku, which sees Ryu stay in place while hitting the opponent multiple times. They’re a core part of Ryu’s kit, and can be used in a variety of ways. Light tatsus are quite brief, but a heavy Tatsu is a much longer move. It’s Ryu’s main combo ender, so keep it in mind.Ī hurricane kick that travels forward across the screen, the Tatsumaki Senpu-kyaku will be your first noticeable example of how the strength of your attack (light, medium or heavy) determines what the move itself does. Pressing two punch buttons simultaneously will perform the Overdrive Shoryuken, which is faster, stronger and can be cancelled into from most strikes. It’ll take some getting used to, especially if you’re trying to perform it on the player 2 side, but with practice, you’ll get there. If you’re a new player, you’ll likely struggle with the motion at first, though one of the best ways to start inputting it is to press forward, then perform half of a hadouken motion and press punch. The classic uppercut, the Shoryuken is a wonderful novice option for wake-up attacks, and its utility as an anti-air attack can never be overstated due to its invulnerability to aerial attacks. Pressing two punch buttons together will perform the Overdrive Hadoken, which is basically a stronger hadoken which hits opponents twice. At a basic level, it can be used as a zoning/spacing tool to keep the opponent at a distance, but as you get into the more advanced side of Street Fighter, the Hadoken is used as combo ender or even can be cancelled into certain Super Arts. With less room for error thanks to the deadly red energy, this phase can take many tries.Ryu’s old bread and butter fireball, the Hadoken is a core part of Ryu’s overall kit. This phase will be similar to how one took the previous 2 Health from the boss, but faster and with more danger. Thankfully, the damage progress against Crater Ouroboros does not get reset each time this happens. When one loses a shield cell when fighting a boss, they get sent to the most recent checkpoint. About Phase 2Īfter a boss losses 2 out of its 3 Health, it will enter its second phase, where it turns red and contact with anything other than the bony plates on its body will cause a player to lose 1 shield cell. As such, gamers will need to repeat the process a couple more times to fully defeat this colossal adversary. Doing so will also reset the player to a nearby location. This will allow Rei to strike it with an energy spear made by her multi-tool, which will cause the boss to lose 1 Health. When the player has hit enough minor weak points, the main one on the head of Crater Ouroboros will open up.
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